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GAMES

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The Blacksmith

The Blacksmith was a project I worked on at Full Sail University, and my first big project doing both linear and non-linear sound design. I designed and implemented sound in-game using Wwise, which gave me hands-on experience with how audio actually functions in an interactive system rather than just how it's mixed.

The Blacksmith

The Blacksmith was a project I worked on at Full Sail University, and my first big project doing both linear and non-linear sound design. I designed and implemented sound in-game using Wwise, which gave me hands-on experience with how audio actually functions in an interactive system rather than just how it's mixed.

Overwatch (Redesign)

For this project, I did a full sound redesign for an Overwatch animation, designing sci-fi effects for Tracer's dash ability and mechanical sounds for Widowmaker's gadgets. I focused on making each character's sound reflect their personality

Overwatch (Redesign)

For this project, I did a full sound redesign for an Overwatch animation, designing sci-fi effects for Tracer's dash ability and mechanical sounds for Widowmaker's gadgets. I focused on making each character's sound reflect their personality

Sound Design Challenge

I spent a day per video clip to design sounds to fit each unique world. I truly enjoyed pushing for great results with a strict timeline.

Sound Design Challenge

I spent a day per video clip to design sounds to fit each unique world. I truly enjoyed pushing for great results with a strict timeline.

Escape The Horror

Escape the Horror is a puzzle-based zombie survival game developed by a group of Full Sail students, and my first collaborative project as lead sound designer on an original game.

Escape The Horror

Escape the Horror is a puzzle-based zombie survival game developed by a group of Full Sail students, and my first collaborative project as lead sound designer on an original game.

Robot Run

Robot Run was another project from my time at Full Sail. I designed the mechanical sound effects for a robot jumping and stomping through a burning city, focusing on weight and impact to sell the scale of the character against the chaos around him.

Robot Run

Robot Run was another project from my time at Full Sail. I designed the mechanical sound effects for a robot jumping and stomping through a burning city, focusing on weight and impact to sell the scale of the character against the chaos around him.

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