
GAME HIGHLIGHTS
FILM HIGHLIGHTS

ABOUT ME
Great sound design is invisible until it isn't. I like to work at that edge, finding the sonic details that draw players and audiences deeper into a world without them ever knowing why. I am equally at home in a game engine and a film pipeline, and care as much about feel as I do the craft.
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Music was always the obsession. Growing up playing trumpet, I developed an early fascination with how different instruments layered together, the way a single note could shift the feeling of an entire piece. I'd rewind songs just to catch a sound buried in the back of a mix, something most people walked right past. That ear eventually led me to Full Sail University, where a last-minute switch from music production to audio production changed everything. It was there I discovered sound design, and suddenly all those sounds I had been cataloguing in my head had a home. As a lifelong gamer, finding a craft that could put life into the worlds I had grown up playing felt less like a career choice and more like stumbling into exactly the right place.
Reach out to me




