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Sean Pitcher

Sound Design

Mixing - Editing - Recording - SFX

Explore a selection of my sound redesigns for independent video games. This reel highlights my approach to immersive audio environments, mechanical sound layering, and cinematic foley.

Original Visuals By: [Bipul Timsina / Wings of Storm] • [Air Wiggles / Kvark] • [Noam Toledano / The Hunt] • [Felix Berglund / Screw Head Robot] • [Dan Goyette / Gravia]

Highlights
Videogame SD Reel.mp4

Games

The Blacksmith.mov
RobotRunGame.mov
The Blacksmith

The Blacksmith was my first big game project. In this dark, mysterious world of magic, I designed immersive soundscapes, recorded Foley, and created custom sound effects to pull players into the blacksmith’s troubled mind. 

Robot Run

A student project from my time at Full Sail University. All game footage is provided by Full Sail University. I learned to layer multiple mechanical sounds to create one vibrant sound that brought the running robot to life.

Escape the Horror Trailer.mov
Escape The Horror

I collaborated with a group of video game designers at Full Sail University to create an original zombie-filled world. 

863DA9C8-01BF-4D5F-8333-12195313559C_1_105_c_edited.jpg

ABOUT ME

Music was always the obsession. Growing up playing trumpet, I developed an early fascination with how different instruments layered together, the way a single note could shift the feeling of an entire piece. I'd rewind songs just to catch a sound buried in the back of a mix, something most people walked right past. That ear eventually led me to Full Sail University, where a last-minute switch from music production to audio production changed everything. It was there I discovered sound design, and suddenly all those sounds I had been cataloguing in my head had a home. As a lifelong gamer, finding a craft that could put life into the worlds I had grown up playing felt less like a career choice and more like stumbling into exactly the right place.

Great sound design is invisible until it isn't. I like to work at that edge, finding the sonic details that draw players and audiences deeper into a world without them ever knowing why. I am equally at home in a game engine and a film pipeline, and care as much about feel as I do the craft.

Get In Touch

Project Type
Film
Game
Other

Got a project? I'm available for new oppurtunities. Feel free to reach out.

contact@seanpitcher.net

(901)604-4560

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